A A graphics processing technique that simulates transparency or translucency for objects in a 3D scene to create visual effects like smoke, glass, or water.
B The section of the graphics memory that stores the stencil data.
C A rule or condition that must be followed regarding how the individual objects within an graphic can or cannot move, such as a wrist having to be attached to both a hand and an end of the lower arm.
D Memory that is dedicated to the graphics processor and used to store rendered pixels before they are displayed on the monitor.