1. Question:What is Timeline? 

    Answer
    The Timeline is the thing that controls the animation that the user sees. The Timeline is a representation of how long the animation runs and how content changes in the animation over time.

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  2. Question:What is Free transform tool in Flash? 

    Answer
    The free transform tool is used to manipulate different properties of our content. We can use it to resize, rotate and perform pretty impressive tasks on elements on our stage.

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  3. Question:What are scenes in Flash? 

    Answer
    Scenes is allows us to organize our movie into sections that you can view as independent pieces of the whole movie. The ability to have a multiscene movie allows you to break up your content into logical chunks and helps you organize your movie efficiently.

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  4. Question:Why playhead is used? 

    Answer
    The playhead indicates where we currently are in our movie. We can click the playhead and drag it back and forth along the Timeline, and the stage will change to show the contents in the selected frame. When we position the playhead over a frame we see what will be displayed on the screen at that point during playback.

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  5. Question:Why polystar tool is used in Flash? 

    Answer
    The polystar tool works in very similar way to the other shape tools. The Polystar tool is used to create a shape, polygons and stars. We can draw both polygons and star shapes using the PolyStar tool.

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  6. Question:What is movie/movie clip symbol? Why is it used? 

    Answer
    Movie clip symbol is an important component in Flash movie. It is a movie within a movie. It can contain many graphic, animation and sound components. We can use them to create entirely self-contained pieces of action that we want to run independently of the rest of the things on the main timeline.

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  7. Question:What is Button Symbol? 

    Answer
    Buttons are essential features of any interactive website, and they are the key to any good menu or site navigation interface.  Using buttons is such an obvious thing that we're often unaware to doing it when we're interacting with a website or software applications.

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  8. Question:Why Snap to Objects is used in flash? 

    Answer
    Snap to Objects rises Flash's ability to help us make our drawings more precise. This feature automatically snaps the drawing cursor to certain points as Flash anticipates what we're trying to do. For example, when we activate Snap to Objects and draw with the oval tool, the oval are drawing jumps to become a perfect circle when we get close to the shape of it.

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  9. Question:What are the types of tweening? 

    Answer
    Tweenings are of two types.Such as
    1. Shape tweening :A shape tweening is a morphing operation. We can transform an original shape into a different shape by changing the position of the shape.
    2. Motion tweening: A motion tweening works by changing properties such as height, width and position.

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  10. Question:What is registration point? Why is it used? 

    Answer
    The registration point defines the true origin of the symbol. It is "where the symbol is" and the position of the registration point gets exported to the final SWF. We use the registration point to identify the very center of our symbol, because Flash will consider the center of our symbol.

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