1. Question: Which of the following techniques reduces the appearance of jagged edges of lines and edges in raster graphics?

    A
    Warnock space subdivision

    B
    Depth sort

    C
    Gouraud shading

    D
    Anti-aliasing

    Note: Not available
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  2. Question: What does the term "depth sort" imply?

    A
    To convert an image or signal into digital code by scanning, tracing on a graphics tablet, or using an analog to digital conversion device.

    B
    An algorithm for creating a hidden-line drawing of polygon data sets by drawing the polygons from the most distant to the closest, in order.

    C
    The simulation of a continuous-tone image (shaded drawing, photograph) with dots.

    D
    In computer graphics, a particular shade or tint of a given color.

    Note: Not available
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  3. Question: What does the term "bezier" imply?

    A
    A measurement of printer resolution that defines how many dots of ink are placed on the page when the image is printed.

    B
    The term that describes one way that illustration software may create curves and shapes by using control points and control handles.

    C
    Special points placed around an active object that are used to manipulate the object when clicked and dragged with the mouse or other pointing device.

    D
    A graph that depicts the tonal range of an image.

    Note: Not available
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  4. Question: In computer graphics, a technique in which irregularities in shading are created for simulating rough textures is called:

    A
    Cosine mapping

    B
    Bump mapping

    C
    Bleed mapping

    D
    Image mapping

    Note: Not available
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  5. Question: When considering illumination from light sources, which of the following types of light sources has the same intensity in all directions:

    A
    Point source

    B
    Spot light

    C
    Parallel light

    D
    Specular

    Note: Not available
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  6. Question: Which of the following is the most commonly used lighting model?

    A
    Xerxes

    B
    Z-buffering

    C
    Texture mapping

    D
    Phong

    Note: Not available
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  7. Question: What does the term "flythrough" imply?

    A
    A series of mathematical operations that act on output primitives and geometric attributes to convert them from modeling coordinates to device coordinates.

    B
    A memory buffer used to hold one line of video.

    C
    Displayed representation of a scene or an object that appears to have three axes of reference: height, width, and depth (x, y, and z).

    D
    A type of animation in which the camera moves around a scene, rather than objects moving in front of a stationary camera.

    Note: Not available
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  8. Question: The number of bits per pixel typically used for the color depth to be described as being a truecolor format is:

    A
    4

    B
    16

    C
    24

    D
    36

    Note: Not available
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  9. Question: In a 3-D graphics environment, the process of subdividing a surface into a mesh of smaller shapes that are easy to analyze is known as:

    A
    Anti-aliasing

    B
    Tessellation

    C
    Blending

    D
    Texture mapping

    Note: Not available
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  10. Question: Which of the following types of reflection transmits light in all direction with the same energy?

    A
    Specular

    B
    Diffuse

    C
    Gloss

    D
    Retro reflection

    Note: Not available
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