1. Question: What is meant by the term projection?

    A
    The process of mapping three dimensional images to two dimensions for display.

    B
    An interpolation technique used to remove texture distortion, stair casing, or jagged edges at the edges of an object.

    C
    The part of the graphics engine that draws 3-D primitives, usually triangles or other simple polygons.

    D
    Wrapping a texture image onto an object to create a realistic representation of the object in 3D space.

    Note: Not available
    1. Report
  2. Question: What is meant by the term rigging?

    A
    A combination of colors that appear to have a stronger impact and highly visible look.

    B
    The area of the graphics memory used to store the Z or depth information about rendered objects.

    C
    The process of linking a 3-D object, such as modeling a character, to its bone structure (skeletal animation).

    D
    The process of applying a texture to the surface of 3-D models to simulate walls, sky, etc.

    Note: Not available
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  3. Question: A technique for achieving higher quality in lower-quality images is called __________. It takes advantage of an optical illusion to simulate 24-bit quality with 8-bit or 16-bit images:

    A
    Dithering

    B
    3-D pipeline

    C
    Interpolation

    D
    Surface removal

    Note: Not available
    1. Report
  4. Question: Which of the following raster graphics editors used to process digital graphics and photographs is/are open source, instead of being proprietary?

    A
    Photshop

    B
    Paint Shop Pro (PSP)

    C
    GIMP

    D
    Photoshop Elements

    Note: Not available
    1. Report
  5. Question: Which one of the following graphics standard specifications is the main competitor to Microsoft's Direct3D (the 3D graphics API within DirectX)?

    A
    OpenGL

    B
    PHIGS

    C
    X 11

    D
    IRIS GL

    Note: Not available
    1. Report
  6. Question: Which one of the following is a data structure used to organize objects within a space, which can be used in hidden-surface removal and in ray tracing?

    A
    Patch mesh

    B
    Circular buffer

    C
    Binary space partitioning (BSP) tree

    D
    Hash table

    Note: Not available
    1. Report
  7. Question: What does the term "constraint" imply?

    A
    A graphics processing technique that simulates transparency or translucency for objects in a 3D scene to create visual effects like smoke, glass, or water.

    B
    The section of the graphics memory that stores the stencil data.

    C
    A rule or condition that must be followed regarding how the individual objects within an graphic can or cannot move, such as a wrist having to be attached to both a hand and an end of the lower arm.

    D
    Memory that is dedicated to the graphics processor and used to store rendered pixels before they are displayed on the monitor.

    Note: Not available
    1. Report
  8. Question: What is meant by the term fog?

    A
    The mixing of an image with a fixed color that thickens as the image's pixels get further away from the viewpoint.

    B
    A special type of channel used in graphics software for saving selections.

    C
    a technique of blending bitmap-based images and text to reduce the stair-stepping or jagged appearance.

    D
    The relationship of an image's width to height or its proportions.

    Note: Not available
    1. Report
  9. Question: What does the term "jaggies" imply?

    A
    Image that continues from one page of a publication across the gutter or spine to the facing page.

    B
    The stair-step effect seen along curves and edges in text or bit-mapped graphics.

    C
    In halftone screens, a measurement of resolution or detail.

    D
    A photographic proof made from assembled (stripped) negatives.

    Note: Not available
    1. Report
  10. Question: The first procedure in the OpenGL pipeline is to transform a 3-D point that is defined in the object coordinate system into the world coordinate system. This step has three possible transformations: rotation, scaling, and translation. Which one of those below is typically the correct order for executing these three transformations?

    A
    First rotation, then translation, and then scaling.

    B
    First scaling, then rotation, and then translation.

    C
    First translation, then scaling, and then rotation.

    D
    First scaling, then translation, and then rotation.

    Note: Not available
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